Once Pneuma is functional (and he/she/it is, or you wouldn't be here :-) you
can pressurise the Exoscaphe Bay by turning the valve wheel in the Scaphe Arcade. Then you have access to the Exoscaphe
Dome. There is a key up there that unlocks the Tertiary Alchemy Lab. And inside there is a vial of 'anti-Tellurian
distillate' (know your earthly adjectives: Gaian := Tellurian, so anti-Tellurian distillate should be the equivalent of
counter-Gaian precipitate). So now we can make both lead weight increase and lead weight decrease on the same run.
Figured it out yet? If not, here ya go:
> perform lead weight increase
> create dispersal brush
We need to make the lead weight decrease from scratch because we've never used the anti-Tellurian distillate before:
> put horn coin on shelf
> put sandstone in bound
> recite simple sealing
> wave rosemary
> recite essential nature
> pour anti-tellurian distillate on sandstone
> recite celestial sphere
> take sandstone
> take horn coin
OK then:
> go to observatory
> touch counterweight with granite (or whatever stone you used to make lead weight increase with)
> touch counterweight with dispersal brush
> touch counterweight with sandstone (or whatever stone you used to make lead weight decrease with)
> take counterweight (oh really now :-)
> go to edge of chasm
> s
> put counterweight on slab
> touch counterweight with dispersal brush
> take chime
Personally, I'd save my game here. Then:
> perform glass permeability (and drop anything that might shatter in a vacuum)
> go to strange airlock (even though you've already been inside the wreck, the game
only seems to remember this room)
> recite radix access
> n
> e
> strike chime
> put chime in window
> n
You slide through the vibrating glass.
Ruined Chamber
This chamber is empty and derelict - cracked, crooked, uneven. The only exit is a dark gap to
the east; you can't tell if it's the remains of a hallway or just a hole in the wall.
A wide trapezoidal window is set into the south wall. The F-sharp chime is embedded in the
window.
A small knot of black marks is drawn on one wall.
>
x knot
You gaze at the knot, willing understanding.
comprehension
This fourth symbol brings you a new image: the black magnetic oil flowing over ceramic shards.
You recognize the debris which lies outside the wreck.
Great. You know what this means, right? In order to get the black oil again, we need to reset. But...
it's still progress :-) So reset, go to the wreck, put the mercury in the arc, and recite 'radix access'.
Then:
> take black oil
> pour oil on debris
You look for a large bit of ceramic, and pour the black oil onto it. It flows off in inky streams,
which branch and ramify in the Hadean dust.
For a moment you are looking at familiar - that is, familiarly strange - twisted black markings.
They refer to calyx access, the flowering of knowledge... not a physical transition, but a pathway
of communication. It has the odor of dragons about it.
Then the oil sinks into the dust, all at once, and is gone without a trace.
Ooh! I'm betting if we recite 'calyx access' in the presence of our active dragon,
we'll gain some vital knowledge. Let's go try it... Click
here to show/hide spoilers concerning 'the flowering of knowledge'
My active dragon was Pneuma for the run I wrote the walkthrough
on, so this bit of exposition is particular to that dragon. However, there is something important you learn
that doesn't depend on the dragon:
> go to paper maze center
> recite calyx access
You run through the calyx access sequence in your head. Pneuma's runes quiver in response. You
have a sudden sense of the Retort's operation: the routine balancing of air and light, structure
and position, coherence and integrity, weight and gravity.
A thought flows from the dragon to you: "Marcher systems are alive; transition may now be
possible. Please attempt reanimation procedure in the Chancel. Extended status report via
memory dump, this location."
You catch a glint of light in the oculus. You're pretty sure it wasn't there before.
> look through oculus
> x spark
You focus on the colorless spark through the oculus. A new memory comes into focus. "The
weather symbolism in the paper garden has slipped; air quality is impaired. Marcher transit in
this state is risky. Recommendation: inscribe an intensional ballast and place it below the
garden."
And then: "An intensional ballast may serve to support a failing alchemical construct, though
simply a refinement of the universal tarnish cleansing. Add zafranum after the lubanja spirit,
and conclude with the Greater Phlogistical Saturation instead of the Lesser. The brass token will
then be able to infuse phlogiston, at need, directly into the nearest construct."
Hmm. We can perform this variation on universal tarnish cleansing, and leave the inscribed brass pin
in the Paper Garden pool (you'll know to drop it there because the pin will start glowing once you enter
the pool). But when should we do this? The dragon seems to think we are ready to "...attempt reanimation
procedure in the Chancel.". Well, I think that's a pretty big hint that we need to perform "The Great
Marriage" again, this time in the Chancel (a piece of paper we found in the Nave also hinted at that). We
need to create and place the intensional ballast right before we do that.