Pajama Sam 3: You Are What You Eat From Your Head To Your Feet
If you haven't already heard, Pajama Sam lives in a pretty amazing house with lots of secrets to spare. In his first game a trip to the bedroom closet led Sam on a crazy, fun-filled adventure with Darkness Himself, and his second adventure started out when he climbed the loft stairs to meet up with Thunder and Lightning. So, what awaits him on this latest escapade? None other than a whole host of Friendly Foods and, not surprisingly, it all begins in the pantry.
Sam reaches far into the cookie box to gobble up more of his favourite snack. Only this last box to go and he's got 20 Box Tops and can collect his Pajama Man Action Figure with Titanic Elbow Thrust! Just then his mother calls him for dinner and Sam's belly bulges in protest. The box begins to shake and the troublesome cookies flee across the floor paying no heed to Sam's calls. They've just gone and ruined his dinner so what mischief are they up to now?
In hot pursuit Sam runs into the pantry and is whisked away to MopTop Island where he soon learns the worst ... that the Sweets and Fats are taking over all the other foods. To remedy the problem a Peace Conference has been planned in the Food Pyramid to be attended by a member of each of the Food Families. But alas, only two delegates have arrived: Luke Wigglebig from the Fats & Sweets and Florette from the Vegetable Group, the rest have been delayed along the way. It's Sam's job to find the missing delegates and get them to the conference on time.
Construction Worker, Bean Number 47 representing the Meat, Nuts, and Legumes might be lost in the crowd or swinging on a crane high in the air during a stop work protest. Chuck Cheddar, the Dairy delegate, is either wedged on a ledge or marooned on a floating balloon and other delegates are in equally sad situations. To compete his task Sam must rescue them all by using items in the game world to solve problems and, as with the above two examples, the story is varied with each game because the missing characters can be in either of two precarious predicaments.
The interface for this adventure is easy point and click and there are lots of hints available as each successive click on a problem prompts Sam to think of more useful suggestions to solve it. It is aimed at children aged three to eight and all the edible characters are so tasty and endearing they are sure to cause a good few belly laughs and tug at the heart strings. There are no subtitles, but the voice acting once again brings the characters alive, and there are lots of animations and extra surprises in store behind clickable hotspots.
This is another Pajama Sam adventure where the pint-sized superhero is set to charm both the young and the old. Sam is his usual sparkling self and for this adventure he's on the look out for 20 hidden Box tops that he lost at the beginning of the game. As with all Humongous Junior Adventures there are a couple of simple arcade games to amuse young players whilst they are solving the problems and directing the story. The CD contains an in-game manual as well as game solutions and a Parent/Teacher Guide for getting kids thinking about the messages in the game. The package also contains a spiffy Pajama Man comic combined with an activity booklet.
Copyright © Rosemary Young 2000.
All rights reserved.
(Minimum) Windows 98/95, Pentium 90 MHz or higher, 16 Mb RAM, SVGA (640x480), 256 colors, 4X CD-ROM Drive.
Macintosh 80MHz PowerPC, System 7.5.3, 16MB RAM, 4X CD-ROM Drive.