Atlantis: The Lost Tales
On arrival talk to sentries. Go upstairs to pond area. Go to left set of stairs and talk to sentries again. Show Companion's badge to gain entry. Go upstairs and take the stairs to the left all the way up to the top. Head either left or right to get to the back of the building where there is a door to Companions Quarters and enter. Talk to Agatha, watch automatic sequence where Meljenz and Lascoyt come barging in announcing the Queen's kidnapping. After sequence Meljenz asks for wine - say no. He leaves - talk to Agatha and agree to look for clues to the Queen's disappearance.
Exit and head towards beach through garden. Go to fisherman's house and talk to Actyon. Show him Companion's badge and he gives you an earring.
Head back to palace to get arrested and taken to Creon. When he asks if you have any information say no. Once outside talk to girl in alcove, ask all questions. Go to village ask girl there all questions.
Go back to palace - at top of stairs on right hand side you find Lascoyt. Ask all questions and show earring, then agree to meet him at the Red Cockerel. He tells you to go via secret passage and gives you a lamb token to use in lion's mouth, but to get inside he must distract the guard at the door on the right hand side. Wait a few seconds, go round the corner and into the room. Head towards left corner of room and listen as guard's footsteps fade away then head for archway, go through and turn left up the stairs.
Go right towards solar display. At back of display move sun, moon and Earth into alignment. (all in line with triangle on earth surface). This causes lion's mouth to open where you place the lamb token and open a secret door to the right. Go through door to face another door. Use the earring to open it. Head right and jump out of the window. Go left past two gardens. Go up the stairs of the house on left hand side and grab flower pot, use flower pot on guy in alley way below to knock him out. Search him and pick up his knife. Head towards water trough. Rotate around facing door which is the Red Cockerel. Enter. Ask Lascoyt all questions. Wait for Meljenz to enter then once conversation is finished head quickly upstairs and face the door that you came in. Cut rope with knife and click on Meljenz on left hand side near bottom of stairs. Once outside follow voice to your right to enter garden on left. Talk to Agatha and agree to spy on Creon.
Get ladder and use on bench. Go forward one move and use ladder on window. Go into secret passage and pick up crowbar. Use crowbar on niche in wall to get wooden mouse. Use mouse on hole in wall by the cat painting - turn right and enter room. Talk to Silkens owner (Rat Catcher) and agree to play the game. (Here you're on your own.) Once you win you fall through trapdoor into dolphin room. Go to symbols on wall and press the star. Take trident from statue in pond and use in hole in roof. (Automatic sequence where you listen.)
Before leaving room put everything as it was. Go through door. Wait ... watch and listen for guard to go upstairs - head through archway and straight towards corridor on left past stairs. Go along passageway and upstairs to scroll room. Go forward (one squeeeeek) to corner - turn right - go forward towards guards - turn right and go behind the shelves where the guards are and push the shelves. Head for window and jump out into orchard. Head towards Agatha and talk to her. When the guy comes back with the guard and fight begins, take knife and turn right and kill guard. Talk to Agatha, when she dies take bracelet. Head back to garden where you found the ladder and use as before to get to lion room. Head downstairs. Right through archway and out front door. Turn right and enter next door on right. You are now in lift shaft.
Go up and out to the hanger. Head towards first flyer on left - enter it. Sit down and go to sleep. Hector wakes you up. Talk to him and show bracelet. (Auto sequence to forest.)
Talk to Hector then take left path to bridge. Don't cross - go left of bridge and take a swim coming out in a passage way - go forward to snake puzzle (you're on your own again) once it's completed enter the kitchen.
Inside kitchen go behind chest on right - open and take out priestess' robe (you automatically put it on). Talk to priestess and show her your Companion's badge, and take flask and cup off table. Head towards door - talk to guard and give him a drink. Walk around looking for queen and giving a drink to any guards who stop and talk to you. You eventually eavesdrop at one point in the cavern - when conversation is finished and one guard is left at doorway, pick up log and hit him on the head with it. Open door and drag him inside to where the queen is. Take his uniform and wear it - talk to queen. Give her priestess' outfit to wear. Ask all questions and tell her to remove her mask.
Exit back to kitchen up through chimney and out through stream again. Head back to flyer - talk to Hector. Look at soldiers at flyer. Head back the way you came and keep going straight over stream then turn right and head towards cliff. At cliff a voice tells you to close your eyes - do so.
Enter cliffwall and talk to old woman. Complete both puzzles (you're on your own again). Go out and head towards bridge - go over bridge turn left and up bank - at tree on left you find bow and arrows. Go back to stream and wash bow and arrows in water.
Turn around and pace the pathways while waiting for white boar to appear then use bow and arrows on him. This is pot luck and trial and error in hitting the target. Once he is dead get ring and use bag on bloody soil. Go back to old woman. Talk and ask all questions and eventually go to sleep and see vision.
She wakes you up - talk to priestess, ask all questions. Go outside (automatic sequence to get to flyer) and fly back to beach. Talk to Actyon and find out that the queen did not arrive. Go to sleep.
Next day head for secret room in passageway via ladder and window again and talk to Rat Catcher. Do second puzzle and get blue marble. You now end up in another passage. Be extra observant when placing marble in wall - note stars, sun and moon positions for later on in the throne room behind the chair.
Head along passage up to door - go through door and come face to face with Meljenz and guard. Pick up pot on left hand side and toss at guard. Dive through Meljenz's legs and enter door. Inside room pick up spear nearby and use it to lock door. Head towards throne and go behind to do puzzle which moves chair. Enter secret passageway. At bottom of stairs go left up single passageway into room. Do puzzle on floor to produce first statue. Search statue for piece of puzzle and use with other pieces to complete next puzzle. Do this until all four statues are showing. At last statue move head piece to climb up stairs to top of building. On the way find fork in niche and use it in ground near the tree to get crystal orb.
Return to left hand passageway and continue to the end. (This puzzle is a tree). Exit and go to fisherman. Talk to him - he gives you a crystal for Anna. Head back to village via same passageway. Return to right hand passageway, go to the end. (This puzzle is a circle pattern) use fork on it to activate it. Once complete it opens out into a passageway by the scroll room. Turn right and head for stairs - go up and activate solar display and enter secret passage to jump out of window. Go to the house on right at top of stairs, enter, speak to priestess and ask for Anna. Ask all questions and eventually leave with Anna. Once outside she escapes.
Go to Red Cockerel. Inside speak to Lascoyt and Servage. Sequence to ask questions is: Soldier, Anna, Creon, Queen and Servage. Go upstairs to rooms and enter far one on the right. Exit and talk to Servage. Say yes. Talk to him again. Enter opposite room - answers to questions are: Creon, Creon, Meljenz, Father, and Servage .... Head outside and show Anna your Companion's badge. Give her the crystal to convince her to help you. Go back to lift shaft via lions room.
At top of lift shaft go around to the other side and pick up bag. Go back to Anna and tell her to get in the bag. Say yes. Go out to hanger and head for first flyer on the left. Get onto the flyer. (automatic sequence as you take off.)
Welcome to the ice world. After automatic sequence you wake up in an igloo, use knife on rope and rope on stick and stick on top of igloo to get out. Head for middle igloo and pick up three puzzle pieces. Exit and head for igloo in distance, left of one you just came from. Complete puzzle and go downstairs. Turn right and follow passageway to end. After automatic sequence turn around and follow passage all the way to other entrance. Go through and close door behind you. Use knife on statue and take the mask. (Automatic sequence.) Go to Anna and free her with knife. Ask her to look at crystal in the statue's eye and note the sequence, it is repeated on the floor. Click on each image in turn then take statuette from altar. Exit. (Automatic sequence.)
Head towards the bear cave, but turn left and head towards the guard. Go right round the rock pile in the middle causing you to come up with the bear on your left. After he stands up for the third time head left and around the rock pile back towards the bear's cave and enter and go through. Go up to pilot (automatic sequence.)
On island talk to pilot then talk to the king. Head towards crab's race pen. Pick up rope and choose crabs - order red, white, brown were the winning ones for me!!
Talk to king and walk around until Hector arrives. Attach rope to statue and attempt to raise it twice. King offers daughter to help Hector ... accept. You raise the standing god and ask King to take you to the island of real standing god. (automatic sequence.)
On island answer to puzzle is ...
Top row, left to right: blue, red, yellow, green.
Middle row, left to right: bird, wild boar, fish, crab.
Bottom row, left to right: world, stars, moon, sun.
Speak to the woman at the spinning wheel. No success !! Walk around until you come to Creon's image twice. (Automatic sequence.) In room click on cube, ask all questions. Turn around and use brown crystal on floor where it highlights that you can do something. Walk around edge to missing stone, stand in gap to get lowered to floor.
Head through door and pick up torch (flame). Go back to room and place torch in middle of spiral. Place brown crystal on top of spiral to roll all the way down and catch alight before reaching the bottom. Enter the hole it created, grab it and burn it into your hand. Use blue hand on flyer and exit. (Automatic sequence.)
Talk to Actyon, go back on flyer. (Automatic sequence.) Ignore warning from pilot on barge and approach alongside. Free Anna with a knife. As Meljenz approaches go right - he falls over the edge and you escape back to your flyer. (Automatic sequence.)
After Anna leaves you go back to the Rat Catcher in secret passage via lion room. Ask all questions. Go back to scroll room, head upstairs to whale skeleton and take the eye. Go back to dolphin room and place eye into dolphin statue.
In maze make your way to the middle by avoiding all areas where the Minotaur appears. As Creon starts his machine to destroy you use blue hand on machine. Follow him through hole in wall. Use blue hand with the head, turn around and exit again. Pick up brown crystal from floor and use on creature. (Automatic sequence)
See the metzomagic.com Review of Atlantis: The Lost Tales.
Copyright © Leza Oliver 1998.
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