Space Quest 6: The Spinal Frontier
Grab passing robot to pull yourself out of hole. Click on bicycle to get ID card then enter shop and look around. When you come out, a photo booth will appear -- use your buckazoid on booth. Get photos, use them on ID card.
Go to Orion's Belt and show your ID to bartender. Choose special. Open refrigerator and get ice tray. Touch (note) valve on conduits. Go upstairs, show ID to alien druggies at table. Take hoses and try to get tank under table. You can't yet.
Go to hotel and talk to manager to learn cost of room. Outside, talk to Blaine -- the guy in the green overcoat -- who is mooching around. Get datacorder.
In Orion's Belt, kick in the door to the basement, pick up pipe at bottom of steps. Exit. In your inventory (pocket), use hand on hoses to make one long one. Upstairs, at bar, "pinch" buckazoid from waitron. "Drag" nitro tank to unoccupied conduit opening in wall. Turn on nitro, go downstairs to see where gas is escaping. Back up and turn it off. Back down to the bar and connect hose to opening on the left conduit.
Show your ID to bartender and ask for special again. Look at valves, turn them until you identify the empty conduit (3rd from left). Grab conduit below 3rd valve, connect hose to it. Back upstairs and turn on nitro. Down to basement and use pipe on frozen endodroid. Sweep up cubes with dustpan and brush, put cubes in ice tray. Outside and deliver ice tray to Blaine.
Play "Stooge Fighter" with Djurkwhad, lose and leave. Walk around streets to find Elmo. Talk to him, learn he wants a bottle of Coldsorian brandy for a cheat sheet to "Stooge Fighter". Go to Pa Conshohocken at Boot Liquor and buy brandy. Give it to Elmo to get cheat sheet. Get fish. Look at cheat sheet, it says press buttons abbacaca when choosing player.
Go back to Arcade and challenge Djurkwhad to new game. Press your cheat code before choosing character -- be aggressive and press secret weapon button. Win 300 buckazoids. Go to hotel and give money to manager. Go to room, use pass key and get attacked.
Try to take the key. Now, get the nail from the wall and use it on you to escape. Tear down the Pelvis rug, then pick it up. Look at rug, note description -- it's static-laden. Put rug on floor. Touch rug and shuffle along. Touch receptor at the back of your captor's head to put him out of action. Get keyring from body and pick up your datacorder from desk. Take moddie from dehumidifier. Take CD of popular techtronics from rack on desk. Use CD in computer, read contents, open datacorder. Set:
(Clues in Popular Janitronics!)
... close cover, power on. Use keyring to exit. Examine room, take Churlish Moddie from box. Use hand on moddie and get label. Put label on Burlesque Moddie then use moddie on Nigel.
Pick up Nigel's belt from floor, examine it. Take Grooming Assistant and Field Actuator. Use Field Actuator, watch long cut sequences.
Take hair from groomer. Talk to Jabba until he lets you use the DNA machine. Put hair on scanner, scan it, press for imprint data card. Click data card on ComPost panel near where you entered -- watch cut sequence. Learn you need to jack into cyberspace. In your room, check your ComPost for a message. Go to transporter and zap to Delta Burksilon V colony for your "special" assignment.
The commander orders you to Sharpei's quarters. Use elevator, click on quarters. Talk to Sharpei. Take mop, click hand on toilet when she tells you do so. Click on medicine chest in bathroom. When gas appears, get the hydraulic jack (Hydro Riser Piston) from the bed and use it on the door.
Watch and watch and watch. When you can do something, click the Eulogy on yourself to read it. After funeral, go to your quarters and get message from Stellar. Go to bridge and talk to Commander -- this allows you to explain your theory that Sharpei has kidnapped Stellar and is holding her on Delta Burksilon V.
You need some extra skills now so go to Holocabana and enter code 5551212 to learn the Vulgar Nerve Pinch. (Examine the database in any ComPost unit -- it is under Known Races. Look up Vulgars.) Once you have learned Vulgar Nerve Pinch, it's off to the shuttle bay to try it out on the smaller of the two guards (Chesbro). This will land you in the brig.
When the food arrives, take it quickly. Now, in your inventory, combine all the food, except the doughnut, so that it resembles a person. Put this on the bunk. When another meal arrives, quickly click on the hovercraft to hide beneath it. Go to sick bay and open the cupboard on the right hand side of the central bench (watch the doctor). You will take amorphine syringe, use syringe on doughnut.
Back to shuttlebay, put doughnut on tray with others and watch sequence. Practice the Nerve Pinch again. Take keyring. Now you can't reach both buttons on the air lock so off to 8-rear and chat to Sydney to get his arm and eye.
Back to shuttle bay. Use arm to press both buttons. Use the key you found to identify and open shuttle. Enter shuttle, take "recall" paper from back of chair. Take pump, tape and Gluzall from glove box. Switch on power. Switch on initiation, switch on ICD - intermix display, set the fuel to LANTHANUM, SULFUR, SILVER, NEON. The clue is in the code lasagne. Check your periodic table to get it -- LA, S, AG, NE. Press initiation again then use the eye on the retinal scanner. Watch cut sequence.
Pull the "trunk" and "hood" handles and press manual override. Open locker, get EVA suit and helmet. Wear space suit and exit. Go to back of shuttle and get help sign and jumper cables. Put sign on top fin of shuttle. Watch cut sequence. Hook up your cables as per recall notice. Remove fish from intake. Back inside. (Manual Auxveride tells you that the Divalium crystal is off-line).
Open your datacorder and take the crystal from inside. Open the Divalium hatch next to your EVA closet and put glue on broken crystal. In your inventory, put glue on your crystal. Combine crystals, power on, and initialise Watch sequence.
Go to Lab "A" and talk to Dr. Beleauxs. Examine "hi-tek" stuff and take Callahan Moddie. Examine memos and the computer -- you need a cyberspace jack. Back to the shuttle. After talk with Manuel, switch on PTS, then click on the PTS button in middle of screen. Take two photos and peel them apart in your inventory. Put first negative on PTS screen, then put second positive on screen. Click initialisation button then click on Polysorbate. When you get there, talk to Manuel and ask him to beam you down to the planet. Stand on the plate and Manuel will give you a transport signaller.
Go to Implants 'N Stuff. Give Fester the Callahan Moddie and he will give you the cyberspace jack. Go back to where you beamed down and click on the transport signaller. Initialise shuttle and click on Delta Burksilon. Back to Lab "A", switch on the computer and click on cyberspace. Insert your jack in socket.
Cross the bridge and find office (you're on your own here). Take screwdriver near sign, enter office. Take number (3) and talk to Sis Inny. Open number changer. Use screwdriver to reset it. Talk to Sis Inny again. Go down the line of filing cabinets until you come to the first "R" (for Rancid, Nigel -- remember the DNA sample?). The file is too high to reach but you can now open files to the left to form steps. Climb up and take Rancid file. Look at file and then check out the cross-references. Get files for Santiago, Sharpei, Beleauxs. Dr B's file has additional cross-reference to Project "Immortality". Get file (under P). (See cross-reference -- end game maybe joke).
If you try to leave the office you will lose the files so you need to print them first. Use files on printer. Outside the office take plank. Exit cyberspace and take printouts. Use printouts on Dr. B. Watch cut sequence.
Wear your EVA suit and take helmet. Exit shuttle. Take blood capillaries from shuttle's engine intake, take alveoli from front of shuttle. Go down the ulcer. Take feather and tablet. Take staple and celery string from stomach lining. In inventory, combine staple with string to make grappling hook. Drop candy in acid, drop remaining tablets in one at a time. Acid still not high enough? Climb up the sides of the stomach and at the top, use hook on oesophagus, then go back down.
In inventory, use duct tape on capillaries, climb up the rope. Dislodge the capsule. Go down to food blockage and tickle sides of tube with feather. Watch cut sequence, then climb down rope to stomach. Go through duodenum (left exit), enter opening on wall at right. Take the left fork to Gall Bladder. At bile, attach pump to capillaries and use it on bile. You will fill your helmet automatically. Leave and watch sequence.
Take small gallstones, now follow right fork to blockage. Put alveoli in blockage and use your mouth to inflate them. At pancreatic secretions, use helmet to get blob of enzyme goo. Back now to stomach and use your helmet's contents on capsule. Get time-release pills. Continue down the duodenum until you meet the tapeworm. Use pills on tapeworm. Click your hand on the worm for a short ride.
At appendix, take piece of finger nail, piece of paper clip and chunk of filling (silver) -- this is the fuel that you need. Go back to your ship. Put silver in tank near flashing light. In ship, put CD in sub-routine slot, press initialisation.
Put on your suit and exit. Use finger nail to cut your way to the "grey matter". Go left and click "feet" on opposite side of gap to jump across.
When you jump across, keep clicking "feet" to the far left of screen until you scramble up. At robots, go to back of screen and throw gallstones at each of them in turn. Use elevator to go down. There is a blockage here that you can't move. Go back on elevator to Stellar's cough center. Use paper clip piece to get cough reaction. Back down and the blockage has moved. Go through opening. After talk sequence use paper clip on nerve endings, use fish on Sharpei. Watch end sequence.
See the metzomagic.com Review of Space Quest 6.
Copyright © Rosemary Young and Gordon Aplin 1996.
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